【Strategy】 stats explanation and analysis(all about stats *chptr II*)
1st thing you need to know is this.
the underline part in the image is the stat you get from the item which is armorbreak + 42.
so whats with the 47? well it is the ceiling stat you can get from that item. which mean you can get up to 47 armorbreak stat on that item. (you can reach that if you refine, reroll or buy another item)
now whats with the 2nd picture then? ohh! it explain that ceiling stat varies in level of the item. as you look closely the 1st item is level 22 and the 2nd one is level 9, (encircled part)
the ceiling stat of a lvl 22 item for amor break is 47 and for level 9 is just 38. (huge difference right?)
and now your stats!
well this is your stat window.
ATK = well its self explanatory
BLK = chance to get a partial damage of your enemy attack, BUT if the attack you receive has an effect like paralyze you'll still get that debuff. good thing in this stat is after you block an atk, you'll get a bonus speed for one turn! bad part of block is, its not allowed in world cup. (in this patch. i dont know this coming chapter II)
Speed = your move speed in the game. you can hover your mouse to the word speed in your stat window to check how many seconds you need on each atk
Dodge = chance to evade enemy attack*including skills*
HP and Chakra = self explanatory
critical (crit)= chance to do critical damage!(higher value of this will increase your chance and CRIT DAMAGE) bad part of crit is, its not allowed in world cup. (in this patch. i dont know this coming chapter II)
defense = reducing you enemy's attack damage
pierce = this is for lowering your enemy's block
armor break (GB)= this is for lowering your enemy's defense!
hit = lowering your enemy's dodge
constitution (constit)= lowering your enemy's crit
ok ill put a chart showing there corresponding counter part
pierce ------------------------------------------ block
Break(armor break) ------------------------- defense
crit(critical) ------------------------------------ constit(constitution)
dodge ------------------------------------------ hit
lets do some math!
if your pierce is higher than your enemy's block then, he doesn't have a chance to block your attack
*your pierce* 110 - 100 *your enemy's block* = -10(it is also zero) so he cant block a thing ^^
if your constit is higher than your enemy's crit then, he doesn't have a chance to do crit
if your hit is higher than your enemy's dodge then, he doesn't have a chance to evade your attack
if your armor break is higher than your enemy's defense then, its simple! it gives you more damage!
for further analysis....
lets say your GB is 340 and his DEF is 290= then you got an increase of damage approximately 3-4% of damage!
HEY! if thats the case ill just buy items that increase my ATK%! and ill have more than that!
ok calm down my child... lets say all of your item give you a total 20% of atk% and your base damage is 70, then you will receive 14 atk dmg a total of 84 damage and you got (0 GB). but your opponent got 290 def so it can reduce upto 17% of damage.
84 - 14.28(17% of 84) = 69.72 *YOUR* damage to your enemy
BUT if you choose that GB stat that give u 3% more damage, here is the math for you.
70 + 2.1(3% of 70) = 72.1 DAMAGE!
well it explain now that GB is better than atk% stat.
moving on.....
Strength, Agility and Stamina
STRength = increase your attack and block
AGIlity = increase your speed and dodge
STAmina = increase your HP and Chakra
well each character have different Base Multiplier Value(BMV)
WAAAAA! WHAT THE F... IS BMV!
=.= relax my child
just like the picture above, that's hinata and her BMV is 12/11/17[str/agi/sta]
*ohhh! you can check your BMV by hovering you mouse to the word Str, Agi or Sta*
so it goes like this.
every 12 points of my STR gives me 1% of atk and 1 point of block
every 11 points of my AGI gives me 1% of speed and 1 point of dodge
every 17 points of my STA gives me 1% of HP and chakra
so it means the smaller the value of BMV the better!
~if you got a high value of BMV like my Sta its 17, better to get stats that raise HP or Chakra in PERCENT%~
-------------ok lets take a break before you move on -------------------
done? ok! in this part you will know the different skills that can affect your stats.(excluding HP and Chakra)
i divided the skills in 2, NEGATIVE and POSITIVE
let's start 1st in NEGATIVE skills:
mud river (Duration: 12 seconds)
~it can slow you down about 50% of your current speed.
thunder fall (Duration: 12 seconds)
~it is the same as mud river. it can slow you down about 50% of your current speed.
one thousand birds (Duration: 3.5 seconds)
flying thunder god (Duration: 3.5 seconds *its just for the paralyze debuff*)
~well this two skills can paralyze you and the effect of that it can slow down your speed. (i don't know exactly but i'm sure its less than 50%)
lotus (Duration: 8 seconds)
~after using this skill lose 1 turn and your block chance will decrease. (i still dont know exact value)
liquor (Duration: FOREVAAH! *but it can be remove by tailed beast*)
~it decreases your hit by 12% (and your enemy will increase his chance to dodge!)
snared (Duration: 1 round)
~it can lower your enemy's dodge by 6%
and lastly the POSITIVE skills
8 inner gates (Duration: FOREVER)
~it will increase your speed by 10% every 10 seconds and it will stop to increase when you reach 80% of boost speed
liquor (Duration: FOREVER *as long as your tailed beast doesn't remove it*)
~well, it has a positive effect too! it can increase your critical by 3%! ^^
cursed seal of heaven (Duration: FOREVER)
~this skill will increase your attack by .5% to every 1% of your HP that missing *so lets say your HP is 1000 and because your POWERFUL NINJA! you took a 500 damage from an enemy with that 50% of your HP is now missing and you now will gain 25% increase of ATTACK*
now we are done! Yipee~
HMMMMMMMMMMMMMMMMMM.... now you know it ... gear up and plan your stat well ^^
Source:pockie ninja forum
Thank's for Visit
Please always VISIT ™THIS™ blog,and don't forget ADD MY FB and follow MY TWITTER ,.Also LIKE our Facebook page and FOLLOW ™THIS™ blog. .
the underline part in the image is the stat you get from the item which is armorbreak + 42.
so whats with the 47? well it is the ceiling stat you can get from that item. which mean you can get up to 47 armorbreak stat on that item. (you can reach that if you refine, reroll or buy another item)
now whats with the 2nd picture then? ohh! it explain that ceiling stat varies in level of the item. as you look closely the 1st item is level 22 and the 2nd one is level 9, (encircled part)
the ceiling stat of a lvl 22 item for amor break is 47 and for level 9 is just 38. (huge difference right?)
and now your stats!
well this is your stat window.
ATK = well its self explanatory
BLK = chance to get a partial damage of your enemy attack, BUT if the attack you receive has an effect like paralyze you'll still get that debuff. good thing in this stat is after you block an atk, you'll get a bonus speed for one turn! bad part of block is, its not allowed in world cup. (in this patch. i dont know this coming chapter II)
Speed = your move speed in the game. you can hover your mouse to the word speed in your stat window to check how many seconds you need on each atk
Dodge = chance to evade enemy attack*including skills*
HP and Chakra = self explanatory
critical (crit)= chance to do critical damage!(higher value of this will increase your chance and CRIT DAMAGE) bad part of crit is, its not allowed in world cup. (in this patch. i dont know this coming chapter II)
defense = reducing you enemy's attack damage
pierce = this is for lowering your enemy's block
armor break (GB)= this is for lowering your enemy's defense!
hit = lowering your enemy's dodge
constitution (constit)= lowering your enemy's crit
ok ill put a chart showing there corresponding counter part
pierce ------------------------------------------ block
Break(armor break) ------------------------- defense
crit(critical) ------------------------------------ constit(constitution)
dodge ------------------------------------------ hit
lets do some math!
if your pierce is higher than your enemy's block then, he doesn't have a chance to block your attack
*your pierce* 110 - 100 *your enemy's block* = -10(it is also zero) so he cant block a thing ^^
if your constit is higher than your enemy's crit then, he doesn't have a chance to do crit
if your hit is higher than your enemy's dodge then, he doesn't have a chance to evade your attack
if your armor break is higher than your enemy's defense then, its simple! it gives you more damage!
for further analysis....
lets say your GB is 340 and his DEF is 290= then you got an increase of damage approximately 3-4% of damage!
HEY! if thats the case ill just buy items that increase my ATK%! and ill have more than that!
ok calm down my child... lets say all of your item give you a total 20% of atk% and your base damage is 70, then you will receive 14 atk dmg a total of 84 damage and you got (0 GB). but your opponent got 290 def so it can reduce upto 17% of damage.
84 - 14.28(17% of 84) = 69.72 *YOUR* damage to your enemy
BUT if you choose that GB stat that give u 3% more damage, here is the math for you.
70 + 2.1(3% of 70) = 72.1 DAMAGE!
well it explain now that GB is better than atk% stat.
moving on.....
Strength, Agility and Stamina
STRength = increase your attack and block
AGIlity = increase your speed and dodge
STAmina = increase your HP and Chakra
well each character have different Base Multiplier Value(BMV)
WAAAAA! WHAT THE F... IS BMV!
=.= relax my child
just like the picture above, that's hinata and her BMV is 12/11/17[str/agi/sta]
*ohhh! you can check your BMV by hovering you mouse to the word Str, Agi or Sta*
so it goes like this.
every 12 points of my STR gives me 1% of atk and 1 point of block
every 11 points of my AGI gives me 1% of speed and 1 point of dodge
every 17 points of my STA gives me 1% of HP and chakra
so it means the smaller the value of BMV the better!
~if you got a high value of BMV like my Sta its 17, better to get stats that raise HP or Chakra in PERCENT%~
-------------ok lets take a break before you move on -------------------
done? ok! in this part you will know the different skills that can affect your stats.(excluding HP and Chakra)
i divided the skills in 2, NEGATIVE and POSITIVE
let's start 1st in NEGATIVE skills:
mud river (Duration: 12 seconds)
~it can slow you down about 50% of your current speed.
thunder fall (Duration: 12 seconds)
~it is the same as mud river. it can slow you down about 50% of your current speed.
one thousand birds (Duration: 3.5 seconds)
flying thunder god (Duration: 3.5 seconds *its just for the paralyze debuff*)
~well this two skills can paralyze you and the effect of that it can slow down your speed. (i don't know exactly but i'm sure its less than 50%)
lotus (Duration: 8 seconds)
~after using this skill lose 1 turn and your block chance will decrease. (i still dont know exact value)
liquor (Duration: FOREVAAH! *but it can be remove by tailed beast*)
~it decreases your hit by 12% (and your enemy will increase his chance to dodge!)
snared (Duration: 1 round)
~it can lower your enemy's dodge by 6%
and lastly the POSITIVE skills
8 inner gates (Duration: FOREVER)
~it will increase your speed by 10% every 10 seconds and it will stop to increase when you reach 80% of boost speed
liquor (Duration: FOREVER *as long as your tailed beast doesn't remove it*)
~well, it has a positive effect too! it can increase your critical by 3%! ^^
cursed seal of heaven (Duration: FOREVER)
~this skill will increase your attack by .5% to every 1% of your HP that missing *so lets say your HP is 1000 and because your POWERFUL NINJA! you took a 500 damage from an enemy with that 50% of your HP is now missing and you now will gain 25% increase of ATTACK*
now we are done! Yipee~
HMMMMMMMMMMMMMMMMMM.... now you know it ... gear up and plan your stat well ^^
Source:pockie ninja forum
Thank's for Visit
Please always VISIT ™THIS™ blog,and don't forget ADD MY FB and follow MY TWITTER ,.Also LIKE our Facebook page and FOLLOW ™THIS™ blog. .
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